Clash of Clans War Strategy
Some thoughts about war strategy in Clash of Clans
Clan wars pit an equal number of players from two teams against each other over 24 hours. Each player may attack twice--once on two different players.
For an attack, a player may be awarded 0, 1, 2, or 3 stars.
0. When the player neither beats the town hall nor achieves 50% damage.
1. When the attacker either beats the town hall or achieves 50% damage.
2. When the attacker destroys the town hall and achieves over 50% damage, but not total annihilation.
3. Total destruction of the defender.
A team gets points only for the max stars achieved against each defender. So if one player gets two stars and the next attacker gets 1 star on the same player, the team is awarded 2 stars.
For descriptive purposes, when I talk about player 1 it is the most powerful person on a team. Higher numbers are progressively weaker players.
Strategy During War
Given this structure, it is possible for only the top half of the players to attack and still win.
Think of a 10 player (on each side) game. Maximum points a team can get is 30 (10 x 3).
Player 5 on one team can attack 9 and 10 and likely get full stars 6
Player 4 can attack 7 and 8 and likely get full stars 6
Clan wars pit an equal number of players from two teams against each other over 24 hours. Each player may attack twice--once on two different players.
For an attack, a player may be awarded 0, 1, 2, or 3 stars.
0. When the player neither beats the town hall nor achieves 50% damage.
1. When the attacker either beats the town hall or achieves 50% damage.
2. When the attacker destroys the town hall and achieves over 50% damage, but not total annihilation.
3. Total destruction of the defender.
A team gets points only for the max stars achieved against each defender. So if one player gets two stars and the next attacker gets 1 star on the same player, the team is awarded 2 stars.
For descriptive purposes, when I talk about player 1 it is the most powerful person on a team. Higher numbers are progressively weaker players.
Strategy During War
Given this structure, it is possible for only the top half of the players to attack and still win.
Think of a 10 player (on each side) game. Maximum points a team can get is 30 (10 x 3).
Player 5 on one team can attack 9 and 10 and likely get full stars 6
Player 4 can attack 7 and 8 and likely get full stars 6
Player 3 can attack 5 and 6 and likely get full stars 6
Player 2 can attack 3 and 4 likely get partial stars 5
Player 1 can attack 1 and 2 and likely get partial stars 3
Total 26 stars.
I have seen this done and it works. It has a few flaws though. It requires perfect attacks by each player. There is no room for network lag or an accidental tap. There is no room for error. Also, if the lower players are not just shell players, it's boring for them.
Better then is a phased approach.
1. Bottom five get in their attacks. Best if you can coordinate 10 - 6 in order, but that's difficult.
They should use a similar pattern and not worry about beating better players. So 10 can attack 9 and 10, 9 can attack either of them if 10 doesn't 3-star them and so forth.
2. By the time the bottom half attacks, they should have most of the bottom stars done. Possibly only 6 and 7 will have a star remaining.
3. Then the powerful players step in. In a similar fashion, 5 can clean up the lower players with remaining stars, then 4, etc.
4. With an hour left in the war, the top two or three players can take the actions needed to get the most stars.
I believe this phased approach is the best one for maximizing stars if you can coordinate, which, let's face it, is difficult. This approach also allows for multiple attacks on enemy bases if they are difficult or tricky.
So here are the rules you need.
1. Higher numbers (bottom half) use your attacks in the first 12 hours.
2. Lower numbers try to work together to sequence and maximize stars
3. Everyone use both attacks. If your first attack fails, hit a lower number player. Everyone should be trying to 3-star at least one opponent.
4. If you are a strong player and you need to attack early because real life, do NOT attack somebody that is more than 2x your number. So 3 can attack 5 or 6, but not 7 - 10.
Filling Defense Castles
Let the highest players fill castles. Put powerful defenders in all castles. If the opponent is forced to waste strong attacks on weak players, that's good for us.
I won't comment on the best layout or troop donations, there are tons of resource out there. Here's one on the best troop donations
Total 26 stars.
I have seen this done and it works. It has a few flaws though. It requires perfect attacks by each player. There is no room for network lag or an accidental tap. There is no room for error. Also, if the lower players are not just shell players, it's boring for them.
Better then is a phased approach.
1. Bottom five get in their attacks. Best if you can coordinate 10 - 6 in order, but that's difficult.
They should use a similar pattern and not worry about beating better players. So 10 can attack 9 and 10, 9 can attack either of them if 10 doesn't 3-star them and so forth.
2. By the time the bottom half attacks, they should have most of the bottom stars done. Possibly only 6 and 7 will have a star remaining.
3. Then the powerful players step in. In a similar fashion, 5 can clean up the lower players with remaining stars, then 4, etc.
4. With an hour left in the war, the top two or three players can take the actions needed to get the most stars.
I believe this phased approach is the best one for maximizing stars if you can coordinate, which, let's face it, is difficult. This approach also allows for multiple attacks on enemy bases if they are difficult or tricky.
So here are the rules you need.
1. Higher numbers (bottom half) use your attacks in the first 12 hours.
2. Lower numbers try to work together to sequence and maximize stars
3. Everyone use both attacks. If your first attack fails, hit a lower number player. Everyone should be trying to 3-star at least one opponent.
4. If you are a strong player and you need to attack early because real life, do NOT attack somebody that is more than 2x your number. So 3 can attack 5 or 6, but not 7 - 10.
Filling Defense Castles
Let the highest players fill castles. Put powerful defenders in all castles. If the opponent is forced to waste strong attacks on weak players, that's good for us.
I won't comment on the best layout or troop donations, there are tons of resource out there. Here's one on the best troop donations